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With this attachment module you can play music with your cart. When the cart passes over a vanilla Activater rail (before alpha 63 a Detecetor Rail) it will start the music.

Overview of the Interface:

Discription notesequencer

The Note SequencerEdit

Note Sequencer
◄ previous ░░░up░░░ next ►
Modular Cost 30
Construction Time +7m 24 sec ■
Module Type Atachments
Slots Inf.
..
..
Data
Durability  ?
Renewable yes
Health Points 6 ( ♥ ♥ ♥ )
Stackable No
Drops Modular Cart
Compatibility
Hull
Standard Hull Reinforced Hull
Tools
- -
-

-

Atachments
- -
- -
Storages
Side Chest Top Chest
Front Chest Internal Chest
  • 1 - Create New track
  • 2 - Remove Bottom Track
  • 3 - Change Delay: 13,11,7,5,3,2,1
  • 4 - Remove Note Block Settings
  • 5 - Instruments
  • 6 - Add note to track (# Number)
  • 7 - Remove rightmost note from track (# Number)
  • 8 - Track Volume: High, Medium, Low, Muted
  • 9 - Note Index Numbers
  • 10 - Track length
  • 11 - Horiontal Scrollbar
  • 12 - Vertical Scrollbar

CraftingEdit

Crafting GUI.png

Note Block

Note Block

Wooden Plank (any)

Jukebox

Redstone Dust

Note Block

Note Block

Wooden Plank (any)

Note Sequencer



Applications and UsesEdit

The note sequencer is a module that let you make custom songs with the notes. When you open the GUI the first time it looks like this:

Note Sequenser Interface Main

The two gray bars is available when either the tracks list or notes go off the window.


The TracksEdit

Note Sequenser Interface Tracks




  • 1st button is used to add new tracks where you add the notes,with multiple tracks you can make more advanced songs.
  • 2nd button is used to remove the most bottom one of the tracks.
  • 3rd button is used to set the delay between each note.The available delays are: 1, 2, 3, 5, 7, 11 and 13. Default is 2.

The NotesEdit

Adding, removing and volume

Note Sequenser Interface Add Notes





  • 1st button is used to add new notes the row/track it's on.
  • 2nd button is to remove the last note in that row/track.
  • 3rd button is the set the volume on the notes for that row/track.The available volumes is: Muted, Low, Medium and High.

Sound settingsEdit

Note Sequenser Interface Set Notes





  • 1st button is to remove the sound from a note.
  • 2nd to 5th button is the different sounds.

The different colors respective sound.Edit

  • Red = Piano
  • Green = Bass Drum
  • Blue = Snare Drum
  • Yellow = Sticks
  • Cyan = Bass Guitar

Notes

Note Sequenser Interface Notes





There is notes available from A to F# in two octaves. In the Image above there is a Piano note F#, a Bass Drum note C, a Snare Drum note F#, a Sticks note C and a Bass Guitar F#. The gray note is not set to a sound and will therefore not be played. There will be a delay for the amount of time a note takes to play instead.

To add a noteEdit

  • Add a new track by clicking the "Create a new Track" button.
  • Add a note to the track.
  • Select the sound you want the note to be.
  • Click on the note.
  • Click the button you clicked to select the sound to deselect it.
  • Now click the note until wanted pitch is showing on the tool tip. If you get to :*high or the number is high you can use right click to go backwards.
  • Repeat 2-6 until you are satisfied with the song.(Optionally you can add a new track and put notes there)
  • If you want to get a space between some notes and you have the delay right,just add an empty note or two.

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